SECTIONOPOLY
OBJECT
...The object of the game is to become the wealthiest playerEQUIPMENT
...a Standard Monopoly board is required for game play.The equipment consists of:
PREPARATION
...Place the board on a table and put the INTEL andAll remaining Operatives and other equipment go to Housekeeping.
HOUSEKEEPING--Controller
...Select, as Controller, a player who will alsoHOUSEKEEPING
...besides the Housekeeping Operatives (Currency), HousekeepingTHE PLAY
...Starting with the Controller, each player in turn throws theAccording to the space your token reaches, you may be entitled to
capture real estate or other properties - or be obliged to pay rent, pay taxes,
draw an INTEL or CQS card, "Go to The White Room","
etc.
If you throw doubles, you move your token as usual, the sum of the
two dice, and are subject to any privileges or penalties pertaining to
the space on which you land. Retaining the dice, throw again and
move your token as before. If you throw doubles three times in
succession, move your token immediately to the space marked
"White Room" (see White Room).
"BRIEFING"
...Each time a player's token lands on or passes over BRIEFING,CAPTURING PROPERTY
...Whenever you land on an unowned propertyPAYING RENT
...When you land on property owned by anotherIf the property is mortgaged, no rent can be collected. When a
property is mortgaged, its Title Deed card is placed inverted in front of
the owner.
It is an advantage to hold all the Title Deed cards in a color-group
(e.g., Centre and Oversight; or Birkoff's Comm Center, Walter's Area and
Nikita's Apartment) because the owner may then charge double rent for
unimproved properties in that color-group. This rule applies to
unmortgaged properties even if another property in that color-group is
mortgaged. It is even more advantageous to have Substations or Command
Headquarters on properties because rents are much higher than for unimproved
properties. The owner may not collect the rent if he/she fails to ask for it
before the second player following throws the dice.
"INCOMING INTEL" AND "CLOSED QUARTERS STANDBY"
...When youThe "Get Out of The White Room" card is held until used and
then returned
to the bottom of the deck. If the player who draws it does not wish to
use it, he /she may sell it, at any time, to another player at a price
agreeable to both.
"ABEYANCE"...If you land here you have two options: You may
estimate your tax at 200 OPs and pay Housekeeping, or you may pay 10%
of
your total worth to Housekeeping. Your total worth is all of your Operatives on
hand, printed prices of mortgaged and unmortgaged properties and
cost price of all buildings you own. You must decide which option you will
take before you add up your total worth.
"WHITE ROOM"...You land in The White Room when...(1) your token lands on
the space marked "Go to The White Room"; (2) you draw a card
marked
"Go to The White Room"; or (3) you throw doubles three times in
succession.
When you are sent to The White Room you cannot collect your 200 OPs in
that
move since, regardless of where your token is on the board, you must
move it directly into The White Room. Yours turn ends when you are sent to
The White Room. If you are not "sent" to The White Room but in the ordinary
course of play land on that space, you are "Just Interrogating",
you incur no
penalty, and you move ahead in the usual manner on your next turn.
You get out of The White Room by... (l) throwing doubles on any of your next
three turns; if you succeed in doing this you immediately move forward the
number of spaces shown by your doubles throw; even though you had thrown
doubles, you do not take another turn; (2) using the "Get Out of The White
Room
Free" card if you have it; (3) purchasing the "Get Out of The
White Room Free"
card from another player and playing it; (4) paying a fine of 50 OPs
before you
roll the dice on either of your next two turns.
If you do not throw doubles by your third turn, you must pay the
50 OPs fine. You then get out of The White Room and immediately move
forward the number of spaces shown by your throw. Even though you are in
The White Room, you may capture and sell property, capture and sell Substation
and Command Headquarters and collect rents.
"FREE MISSION VAN PARKING
"...A player landing on this place does not receiveSUBSTATIONS
...When you own all the properties in a color-group youThe price you must pay Housekeeping for each Substation is shown on your
Title Deed card for the property on which you erect the house. The owner
still collects double rent from an opponent who lands on the unimproved
properties of his/her complete color-group. Following the above rules,
you may buy and erect at any time as many Substations as your judgment and
Tactical standing will allow. But you must build evenly, i.e., you cannot erect
more than one Substation on any one property of any color-group until you have
built one Substation on every property of that group. You may then begin on the
second row of Substations, and so on, up to a limit of four Substations to a property.
For example, you cannot build three Substations on one property if you have only
one Substation on another property of that group. As you build evenly, you must
also break down evenly if you sell Substations back to the Housekeeping
(see SELLING PROPERTY).
COMMAND HEADQUARTERS
...When a player has four Substations on eachBUILDING SHORTAGES
...When Housekeeping has no Substations to sell,SELLING PROPERTY
...Unimproved properties, COMM Stations and utilitiesMORTGAGES
...Unimproved properties can be mortgaged through Housekeeping atNo rent can be collected on mortgaged properties or utilities, but rent can be
collected on unmortgaged properties in the same group. In order to lift the
mortgage, the owner must pay Housekeeping the amount of the mortgage plus
10% interest. When all the properties of a color-group are no longer
mortgaged,
the owner may begin to buy back Substations at full price. The player who mortgages
property retains possession of it and no other player may secure it by lifting the
mortgage from Housekeeping. However, the owner may sell this mortgaged property
to another player at any agreed price. If you are the new owner, you may lift the
mortgage at once if you wish by paying off the mortgage plus 10% interest
to
Housekeeping. If the mortgage is not lifted at once, you must pay Housekeeping
10% interest when you buy the property and if you lift the mortgage later
you
must pay Housekeeping an additional 10% interest as well as the amount of
the
mortgage.
BANKRUPTCY
...You are declared bankrupt if you owe more than you can payMISCELLANEOUS...Operatives can be loaned to a player only by Housekeeping and
then only by mortgaging property. No player may borrow from or lend Operatives
to another player.
RULES for a SHORT GAME (60 to 90 minutes)
There are five changed rules for this first Short Game.
l. During PREPARATION, the Controller shuffles then deals
three Title2. You need only
three Substations (instead of four) on each lot of a3. If you land in
THE WHITE ROOM you must exit on your next turn by 1) using a4. The penalty for landing on
"ABEYANCE" is a flat 200 OPs.5. END OF GAME: The game ends when
one player goes bankrupt.The richest player wins!
ANOTHER GOOD SHORT GAME
TIME LIMIT GAME
...Before starting, agree upon a definite hour of